Physics

Let layers fall, collide and swing on ropes, then bake the motion into keyframes you can edit.

Physical layers

Studio

Shapes, text, polylines and SVGs can become physical bodies. Tick Physics in the layer’s row and press play: the simulation runs live, the same way every time.

  • Choose whether a layer moves or stays fixed, and how it collides: its exact outline, a box or a circle.
  • Set density, friction, bounciness, air resistance and a starting push or spin.
  • Start Frame: until then the layer follows its keyframes, then physics takes over with the same speed.
  • Text can fall apart letter by letter, or stay in one piece.

The world

Studio

The Physics button in the Composition Bar opens the settings for the comp’s world.

  • Gravity strength and direction.
  • A floor, walls and a ceiling at the comp edges, each on or off.
  • Wind with direction and gusts.
  • Time Scale for slow motion, and the simulation quality.
The physics world settings opened from the Composition Bar

Joints and ropes

Studio

Connect layers to each other, or to the comp, with the joint effects.

  • Pin for hinges with angle limits, Spring, Rope, Weld and Motor.
  • Each joint can break at a chosen frame.
  • Springs, ropes and welds can draw a visible line: straight, coiled or rope.
  • A Polyline with Rope turned on becomes a hanging chain, free at the ends, pinned to the comp or attached to a layer.

Forces and baking

Studio

Put an Attractor or an Explosion on a null to push and pull the bodies around it, with a radius and falloff you control.

When the motion is right, right-click the layer and choose Bake Physics. The simulation becomes ordinary position and rotation keyframes that you can refine by hand.