Build for Hope Creative
Write effects, automate your work, or add panels of your own. The SDK, examples and these guides also come with the app, under Developer ▸ Developer Resources.
Native plug-ins
Effects and modifiers in C++ (.hpx). GPU work runs as WGSL shaders on the same device as the app, so one code base serves Mac and Windows. CPU effects are first-class too. Works in Free and Studio.
OFX
OpenFX plug-ins load from the usual OFX folder and appear in the Effects panel. On NVIDIA cards, CUDA plug-ins share frames with the app without a copy.
Scripts and extensions
Automate projects in JavaScript: comps, layers, keyframes, effects, modifiers and more, each run one undo step. Extensions add docked panels with their own UI and ship as signed .hopex packages.
Guides
- Native Plug-in GuideHow the SDK works, bundles, parameters, GPU and CPU effects, signing and shipping.
- OFX Plug-in GuideWhat the Hope Creative host does, where it differs from other hosts, and what to check.
- Scripts and Extensions GuideThe scripting API, extension panels, packaging and signing .hopex files.
Windows today; the macOS version of the SDK follows with the Mac release.